Νέα Έκδοση FALCON BMS 4.37.3

Διάφορα θέατρα για το Falcon 4.0

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Anzac
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Νέα Έκδοση FALCON BMS 4.37.3

Δημοσίευση από Anzac »

>Repost by Arty - FB

Νέα Έκδοση FALCON BMS 4.37.3
ΑΠΟΠΟΙΗΣΗ ΕΥΘΥΝΗΣ: Τυχόν υπάρχοντα Θέατρα θα καταρρεύσουν και θα σταματήσουν να λειτουργούν λόγω μιας σημαντικής αλλαγής στη βάση δεδομένων 3D…
Κυρίες και κύριοι,
Εκ μέρους ολόκληρης της ομάδας ανάπτυξης του BMS, είμαι στην ευχάριστη θέση να ανακοινώσω ότι η πιο πρόσφατη έκδοση της τροποποίησης συνολικής μετατροπής Microprose Falcon 4.0 - Benchmark Sims 4.37 U3 - είναι διαθέσιμη για να απολαύσετε ΑΜΕΣΩΣ ΤΩΡΑ!
Το BMS 4.37 U3 απαιτεί μια νόμιμη εγκατάσταση ενός Falcon 4.0 (όλες οι παλαιότερες και νεότερες εκδόσεις γίνονται δεκτές εξίσου, π.χ. Microprose, Hasbro, GOG, Steam, Retroism). Ο έλεγχος εκτελείται τόσο κατά την εγκατάσταση όσο και κάθε φορά που ξεκινάτε το BMS. Εάν δεν βρεθεί έγκυρη εγκατάσταση, το BMS θα σταματήσει με ένα αντίστοιχο μήνυμα σφάλματος.
Για όσους από εσάς είστε νέοι στο Falcon και χρειάζεστε ακόμα μια παλαιού τύπου άδεια Falcon 4.0, είστε τυχεροί, καθώς υπάρχουν διάφορες εκπτώσεις ενεργές.
https://retroism.com/falcon-collection/
https://www.gog.com/game/falcon_collection
Εάν έχετε ήδη εγκαταστήσει το BMS 4.37 Full Installer, (https://forum.falcon-bms.com/topic/2387 ... -installer) θα χρειαστεί να εκκινήσετε το "updater.exe" στον αρχικό φάκελο Falcon BMS (ή από το νέο πρόγραμμα εκκίνησης). Εναλλακτικά, μπορείτε να χρησιμοποιήσετε το πρόγραμμα εγκατάστασης εκτός σύνδεσης που είναι διαθέσιμο στη σελίδα λήψης Falcon BMS. (https://www.falcon-bms.com/downloads)
Αυτό το mod δεν μπορεί να χρησιμοποιηθεί για εμπορικούς σκοπούς. Οποιαδήποτε τέτοια χρήση μπορεί να συνιστά παραβίαση της πνευματικής ιδιοκτησίας της Tommo Inc και των μη εμπορικών Όρων και Προϋποθέσεων βάσει των οποίων η Benchmark Sims καθιστά διαθέσιμο αυτό το mod.
Μετά την ενημέρωση, κατά την εκκίνηση του BMS, η έκδοση στη διεπαφή χρήστη BMS θα δείχνει τώρα:
FALCON BMS 4.37.3 (X64) BUILD 1329
4.37 U3 CHANGELOG
https://www.falcon-bms.com/changelogs/f ... ms-4-37-3/
Ένα μεγάλο ΕΥΧΑΡΙΣΤΩ σε όλους στην ομάδα ανάπτυξης του BMS και στους κύριους από τη Microprose και την Tommo που έκαναν αυτή την κυκλοφορία δυνατή!
Τώρα κατεβάστε και απολαύστε!
https://www.falcon-bms.com/downloads/
Από τον MaxWaldorf.
ΑΛΛΑΓΕΣ - ΔΙΟΡΘΩΣΕΙΣ
Falcon BMS 4.37.3
KNOWN LIMITATIONS
Mirrors will only show once canopy closed
VR is still an early iteration, do not expect a fully featured experience (mouse needed)
Falcon BMS will default to new launcher but old launcher still available at root folder installation
WARNING (BREAKING CHANGES)
New 3D Models format!!!
All theaters made for 4.37.2 and before WILL NOT work… Wait for their authors to udpate them!
As usual, Falcon BMS.cfg is restored to default
New BML format is now implemented and will need complete conversion from the Falcon BMS Editor (info to come on wiki)
XML mission files changes to add ALR parameters
New F-15C dedicated keyfiles
RTT update (backup your ini files)
DATA CHANGELOG
3D & Textures changes:
---------------------
- Complete change of the 3D database:
* New BML (BMS Lod) format v1 (no PBR)
* LOD removed: no more HDR or LOD files in Data\TerrData\Objects
* New 3D DB format: Folder structure under Data\TerrData\Objects\Models\<Parent>\<files>
- Updated F-117A, MV-22, Su-25, U-2 (Luke777)
- F-16A / B IAF Cockpit updates (ejection seat)
- F-16C texture fix (8003.dds)
- F-15C updated cockpit (textures, buttons and switches)
- New textures for Mig-21MF / bis
- RCAF F-18 skin update
- New Su-27S and J-11 models (Radium)
- Fixed J-20 model issue (LOD 3)
- Major update to F-15C cockpit (new working gauges and clickable spots)
- New NVG texture
- Updated Sufa cockpit
- Updated shaders (Env mapping / PBR generic support / ACES Tone mapping)
- Added PS effect for F-15C afterburner
- Added Mitsubishi F-1 / T-2 (Radium)
- Updated several textures with Mipmaps (improve VR readability)


UI changes:
----------
- Fixed campaign trigger files (all - removed initiative shift)
- Fixed Training missions (x1 issue)
- Added Training mission “IFF intercept”
- Fixed Training Missions 21 and 22
- Added new flags to mission XML files (see code)
- Charts updated + kneeboard
- Added F-15C TE missions (Scramble)


Flight Models changes:
---------------------
- Updated F-15A / C / D models
- Fix Tu-16N not being able to refuel (dirty fix)


Documentation changes:
---------------------
- Added welcome manual for beginners
- Updated Kalma, Gimpo and Pohang charts
- Updated Iwami ref nav book updated (incl. audio)
- Updated Nav Book
- Updated User manual
- Updated Threat guide
- Updated Training manual
- Updated VR guide
- Updated F-16 -1 and -34-1
- Updated Keyboard Layouts (F-15C)
- Added F-15 dedicated documentation


Vehicle / Weapon changes:
------------------------
- Added racks and rockets for F-1 / T-2
- Fixed JSSM, AGM-86 and GBU-39 SDB data


Campaign changes:
-----------------
- Fixed squadron not being able to take-off
- Reworked TvT to include F-15C for players


IVC changes:
-----------
(none)


Comms changes:
------------
- Updated sounds:
* RWR new sounds
* CATM sounds renamed


Airbase changes:
---------------
- ATC files updated
- Added missing arrestor cable on Suwon and Chongju
- Kunsan small update


Other changes:
-------------
- Updated shared memory tool and header
- Added BMS hash checker tool
- Added F-15C dedicated callbacks (see manual and new key file BMS - Full-F15ABCD.key)
- Alternative Launcher updated to 2.4.0
- Updated RTT (your config will be reset...)
- Updated Shared Memory tool (BMSFlightData.exe and headers)
CODE CHANGELOG
3D Engine:
----------
- New BML v1 format implementation
- FOV dependent NVG area size
- VR implementation for F-15C: g_bNoVRRealisticF15HUDSymbolPositions can force realistic symbol positions for NoVR mode
- Fixed mirrors not respecting other objects geometry
- Fixed HDR for VR
- Added instruments backlights per zone in cockpit dat files (F-15C only for now)


Weather Engine:
---------------
(none)


Campaign Engine:
----------------
- Revamp of unit orders for more efficient ground tactics in 2D
- Restored the Air Tasking Manager (ATM) in PAK map
- Enhanced SEAD 2D Targetting
- Implementation of ALR system (Acceptable Level of Risk)
* XML mission files in campaign folder have those parameters added
* Check Mission commander for assistance
- Air Tasking Manager: Multiple enhacements
* DEAD mission requests in ATM will prioritize high threat SAMs
* OCA Strike mission requests in ATM will prioritize airbase, airfield and army bases based on its status and number of squadrons
* Adds ALR warning for manually fragged missions
- Fixed deadlock during campaign MP connection while receiving waypoint information
- Improved ressuply of squadrons via airlift:
* Airlift missions will be fragged when Squadrons need resupply
* Airlift mission resupply Squadrons at an Airbase/Airfield/Army Base with the highest supplies needs
* Supplies not used are added to the team supply (shared by all units)
- Fixed single-ship flight when dead not subtracted from squadron
- Fixed damage distribution versus objectives
- Fixed alert flights being fragged for squadrons at airbases with all runways destroyed


AI Engine:
----------
- Fixed ground targeting for AI
- Fixed FCR and ECM behavior for AI when aggregating
- Fixed AI flying too slow in DGF module when they have no target
- Added commands for AI ground attacks


ATC Engine:
-----------
- No overheads for UAV
- Fixed sound breakages close to the end of conversations
- Fix ATC voice beeing incorrect in Taxi Off Routing message
- Added Runway specific markings (through ATC files)


UI Engine:
----------
- Fixed: CTD related with infobar
- Fixed: Fill window to screen if the window mode is borderless
- Addded: Support for IPv4 / v6 Ban on host (Windows will be visible from 3D with key callback)
- Fixed: make invisible the "Skill" field on the "add flight" window callback for campaign
- Improved Network data window (Display IP Bans)
- Fixed window moving to the edge of screen after dragging or scrolling
- Added player slot number in 2D flight selection
- Added automatic scroll to assigned key in control setup


Systems:
--------
- New implementation of ARH (Active Radar Homing logic for Fox3)
- new implentation of AIRH for MICA missiles
- New Frag damage model (don't fly low or you'll get damaged)
- Special DED page for IAF aircrafts (UHF -> GRN, VHF -> RED, Functions for JDAM and SPICE)
- New handling of CHAFF / FLARE sequence and effect to weapons
- Fixed CTD in Harmpods (detected in ITO)
- Fixed JSOW spacing for some corner cases
- Fixed F-16 ALT TAPE position & Dogfight with Master Arm Safe
- Fixed several issues with AGM-65L
- Fixed designate cmd not working for IAM VIS
- Fixed wrong orientation of TAA (Target Aspect Cue)
- Added avionics config option avionicsDGFTSegmentedTdArc to toggle segmented TD arc
- Fixed a bug with TMS-Right affecting AA RADAR when the radar isn't the SOI
- Fixed topgun and eyefly view not being blocked when requested by the server
- Fixed icing Caution should not work with Anti Ice switch to OFF
- Fixed altimeter reading on HUD for negative altitudes
- Fixed Overfly Mark
- Fixed DED format, highlight and spacing in HUD
- Added delay displaying data on the DED
- Fixed Cursor Zero: don't operate CZ when TGP or FCR are tracking
- Adds double diamond HUD symbology to HOB missiles (caged)
- Fixed EEGS info on AA HUD
- Fixed MSL OVRD page showing gun when missiles were not loaded
- Fixed GPS missiles terminal guidance distance
- Improved distance limit for Long range A/G missiles (190NM - Effective 135NM)


Systems (F-15C):
----------------
- Added Engine Management (ramp start possible now)
- Added capability to carry 2 UHF radios system (full refactor of radio system))
- Added simplified Link 16
- Added Radar Control Panel with Long Range Search, Range, Azimuth and Elevation Control
- Added TEWS
- Added ALR-56C
- Added ARMT pages
- Added A/A Pages and symbology
- Added radar modes: Highlight, Supersearch
- Added LCOS symbology and recticle stiffen
- Added Flap auto retraction
- Added full HOTAS functions
- Added new light system
- Added HOJ strobe
- Added several cockpit panels: autopilot, EWS, radar, engine control, radio, oxyg system, etc
- Added DOF for several control surfaces
- Added fuel tank animation
- Added ASI+MACH dial logic
- Added CMD lights and symbology
- Added G warning system (ACDATA)
- Added simplified INS system


Systems (Other Planes):
-----------------------
- Tornado Basic HUD implementation
- F-18C FCR Basic implementation
- F-18C SMS initial implementation
- F-18C HSD initial implementation
- F-18C HUD NAV initial implementation
- F-18C scan range adapted
- F-18C PRF mode changes bar scan bar elevation
- F-4E A/A Radar Initial Implementation


Flight Models:
--------------
- F-15 Autopilot support


Others:
-------
- Fixed throttle inversion and ab/idle-detents
- Falcon BMS Editor:
* Now includes a mass converter from LOD to BML (check wiki for more information)
* Now includes a more functional BML model viewer
* Use g_bUseBMLModels = false (in user config file) if you want to use LOD and batch convert
- Tacview improvements:
* Added more detailed tacview types: AA/SAM, carrier, warship, tank, infantry
* Added output to Tacview for airplanes and missiles: AOA, AOS, IAS, CAS, Mach, g
* Added g_fTacviewFramesSkippedMultiplier to modify number of frames skipped in tacview recording and thus control size of acmi (default = 1.0)
_ 0.0: all frames a written (huge acmi, for debugging only)
_ 0-1 decrease skipped frames
_ >1 increase skipped frames (reduce acmi size)
- XInput Plug & Play (Better Gamepad support)
- XInput Helper (Text on screen for TMS / DMS)
- Reload unique AC key files when enter 3D (for new F-15 key files)
- Several fixes
Downloads - Falcon BMS
FALCON-BMS.COM
Downloads - Falcon BMS
Find all download links for Falcon BMS current and previous versions.
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