DCS A10-C First producer Note

Lomac Lock-On Area

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sungsam
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13 May 2011

After the release of the 1.1.0.8 patch, work will start on the free Black Shark compatibility patch and 1.1.0.9 for A-10C.

1.1.0.8 installer to be created this weekend. If all goes well, hope to release 1.1.0.8 to public by 20 May.
__________________
Matt Wagner
Producer, TFC/Eagle Dynamics
Asus P6T, i7 975 @ 3.33, 6 GB DDR3, GTX295, and Win7 64
HOTAS Warthog


14 May 2011

Our team in Mink continues to work on the Nevada add-on map for DCS. Here are some progress shots showing new higher resolution terrain textures.

We hope to release by the end of 2011.


http://forums.eagle.ru/showpost.php?p=1 ... stcount=13
Sungsam - Dimitris
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sungsam
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DCS A10 Low Visibility ILS

[youtube]http://www.youtube.com/watch?v=pYSoX0oAxLk[/youtube]
Sungsam - Dimitris
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sungsam
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DCS: A-10C Warthog 1.1.0.8 Patch Available

Download from: http://www.digitalcombatsimulator.co...ch_1.1.0.8_en/

Notes:
1- Because of an update to the copy protection, one activation will be used when installing the patch. However, one new activation will be added to your account.
2- In order to address game instability and dropped textures when using 32 bit OS systems, some graphic options had to be disabled.
3- HARS navigation is on by default at ramp start, so you will not have Total Velocity Vector (TVV) until you switch to EGI.


FEATURES

Audio
Added new surround sound system. Working in any Windows supported configurations, from 2 up to 8 channels: 2.1, quadraphonic, 5.0, 5.1, 7.1, etc.

User Interface
- Added the Briefing panel in the flight - [LALT-B]
- Added the Debriefing panel in the flight - [RSHIFT - ‘]
- Aerial refueling now tracked in log book.
- AIM-9 loadout listed twice corrected.
- Option to turn random systems failures on or off.
- Pre-set HDR options added.
- Cockpit panel texture resolution no longer affected by global texture resolution setting in Options.

Units
- New E-2D “Hawkeye” AWACS.
- Corrected L-39 landing/taxi lights.
- Fixed CH-53E textures.
- UAZ LOD model fixed.
- Su-33 floating on carrier deck fixed.
- Low-level of detail (LOD) distance adjusted.

World Environment
- Detailed terrain texture distance extended.
- Building shadows corrected.

Effects
- New dynamically self-shadowing cockpit with option to turn off and on in Options screen.
- Improved cloud density.
- HDR overcast blur adjusted to be less noticeable.
- HUD preventing shadows in field of view fixed.
- Fixed glowing dust clouds behind ground units.
- Fixed blue flare.
- Fixed disappearing cloud shadows.
- KC-135 navigation light bloom adjusted.
- Improved distant terrain noise texture.
- Internal canopy glare added.

Artificial Intelligence
- Reduced delay in JTAC messages.
- JTAC Abort messaging adjusted.
- JTAC releasing player before all targets destroyed fixed.
- Predator taxi problems corrected.
- Wingmen Engagement logic improved when threats are in target area. Better self-preservation.
- Corrected remaining gun ammo report to JTAC.
- JTAC "use cannon" message fixed.
- After refueling other aircraft, tankers will no longer fly into oblivion.
- Wingmen now better engage targets around player SPI when give "Engage With..." command.
- Fixed crew chief screaming "Hey, what are you doing!" even though the power cable is unplugged.
- Fixed external power staying on indefinitely if you don't ask ground crew to unhook it.

Weapons
- Corrected inaccurate AGM-154 JSOW.
- Editing weapon loadout from mission designers default prior to starting mission, no longer causes rearming GBU/WCMD weapons to fail.

Track Replay
- Improved track replay accuracy.

Multiplayer
- Multiplayer performance degradation due to an anomaly large SADL message traffic was fixed.
- Muliplayer users spawning at same location fixed.
- Multiplayer timeout / server timeout fixed.
- AI planes stop taxing when more than 1 player is on server - fixed.
- Client aerial refueling corrected.
- Air-to-Air TACAN working correctly.
- Laser Spot Search and buddy lasing working.

Avionics / Cockpit
- Fixed – M274 rockets on LAU68 launcher appear as M257 in DSMS.
- Sidewinder jettison capability was removed.
- HUD will not revert to NAV when Master Arm is cycled in Air-to-Air mode.
- DTSAS status message on HUD and CDU was reworked. OFF MAP capability was restored – digital map is available in radius of 450 kilometers around operating area.
- Numerous HUD symbology fixes in HARS mode.
- Fixes to GCAS caution light – it will be lit now if EGI is not providing attitude information.
- Fixed GCAS training auto-scroll function.
- Fixed ILS audio control.
- Fixed AC Generator caution lights logic.
- More accurate signal light test indications.
- Momentary AC electrical power loss (causing CICU restart) was removed when engines generators turned on.
- Altimeter PNEU fixed. Additionally now ELEC/PNEU switch has 3 positions with spring loaded center position. It should be held in desired position (ELEC or PNEU) for 1 second to switch altimeter mode of operation.
- Cold start IFFCC elevation correctly set to DTS and not HOT on ramp start.
- Maverick power management by location fixed.
- ILS working with no power fixed.
- RWR symbol placement adjusted.
- ILS and Marker beacons fixed.
- Laser guided bombs guiding with no designation fixed.
- Fire detect bleed air leak test button light fixed.
- System Status page 1760 station indications corrected.
- EGI is no longer selected automatically on NMSP on ramp start. In all cases the EGI should be selected manually now.
- Fourth depress of UFC ALT ALERT button will exit altitude alert edit mode.
- Most of the UFC SEL rocker functions were made UFC mode independent.
- DTSAS PGCAS function was implemented – now GCAS will better predict collision in mountainous area with DTSAS turned ON and operating.
- GCAS and weapon events counters were implemented on CDU LASTE page.
- Fixed missing audio during RWR test.
- CDU DIVERT page was fixed – some airfields were missing.
- “Slave all to SPI” function for Maverick now works only if missile is RDY on DSMS page, and Maverick video is up on any of MFCDs.
- Airfield name on CDU FLDINFO page has correct maximum length now.
- TAD hook is cleared now if it was a SADL symbol and SADL was switched off.
- AI radar detection range by RWR was adjusted.
- Maverick stations selection logic in DSMS was fixed.
- TAD symbols hooking and display priorities were updated.
- HUD SPI symbology display conditions adjusted.
- Maverick impact point accuracy in Forced Correlate mode was improved.
- An option to turn on/off closest friendlies symbols was added on TGP CTRL page.
- T-handle lights now working correctly.
- Corrected cockpit tool tips.
- Reduced probabilities for cockpit random failures. Random failure for gun and CICU was added.
- Jerky Flight Path Angle indication on HUD during taxi was fixed. Minor logic adjustments were made to TVV symbol.
- JTAC SADL NetID now working correctly.
- HARS navigation is defaulting to active at ramp start. With the HARS mode active, you will not get any FPM/VVI in the HUD, and you will not be able to arm the EAC. If you switch from HARS mode to EGI mode after complete INS Alignment, then the FPM/VVI returns, and you can arm the EAC.
- SAI excessive precession was fixed.
- SAI cage function was fixed - it should cage much faster now.
- ILS frequency selector function was completely reworked according to video recorded in the real cockpit.
- Inverter OFF/TEST logic was reimplemented. In TEST it will revert Essential AC bus power to inverter. In OFF Essential AC bus will be not powered by any source (even if AC power from generators is available).
- INST INV caution lamp logic was implemented.
- APU GEN caution lamp logic was implemented.
- LEFT/RIGHT GEN caution lights logic was fixed.
- Inverter noise was added. It will be heard when inverter goes online.
- With ITT gauges inop, L/R ENG NOT caution lights will be always on.
- L/R MAIN PUMP, and L/R WING PUMP caution lights are connected to Essential DC Bus now (and thus will be lit in cold cockpit once DC power is provided by any source).

Campaigns
- Reported errors in campaigns have been fixed.

Documents
- Flight manual updated
- GUI manual updated


[youtube]http://www.youtube.com/watch?v=adjkv2lDJqY[/youtube] [youtube]http://www.youtube.com/watch?v=kIwCCLHqLDs[/youtube]
Sungsam - Dimitris
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sungsam
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Και για όσους δεν έχουν πάρει μυρωδιά τι εστί DCS A10C, ας δουν τι γράφει το The Royal Aeronautical Society που δεν συνηθίζει να αφιερώνει στήλες για computer flight simulations.

The Royal Aeronautical Society
http://www.aerosocietychannel.com/aeros ... 0c-review/
Sungsam - Dimitris
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KAKIS
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Εγγραφή: 07 Σεπ 2004, 13:01
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A-10C 1.1.0.9 Patch Available
Saturday, 23 July 2011

http://www.digitalcombatsimulator.com/e ... .1.0.9_en/

The "DCS: A-10C Warthog" Patch 1.1.0.9 is now available for download. This patch should be installed on the 1.1.0.8 version.

1.1.0.9 changes include:

Changes of AI Tasking System

Direction and variant parameters added to "Formation" option.
Designation method and datalink usage parameters added to "FAC-Attack Group" and "FAC-Attack Unit" tasks.
Spawn of inactive aircraft on parking ramps added and "Start" triggered task. This makes it possible to use aircraft as a static objects or for delayed takeoff.

Mission Editor

Direction and variant parameters added to "Formation" option.
Designation method and data link usage parameters added to "FAC-AttackGroup" and "FAC-Attack Unit" tasks.
Spawn of inactive aircrafts on parking ramps added and "Start" triggered task too. This makes it possible to use aircrafts as a static objects or delay takeoff.
Now possible to again select trigger zone in the trigger zone list.
ME trigger actions failures list is now sorted.
The map center location and scale are now in the mission.
Hotkeys in ME preventing some letters from being used in mission briefing writing corrected.
Fire at point for indirect fire weapons working again.
Options / MISC screen selection of map coordinates added for LL deg/min/sec, LL deg/min/decimal, and MGRS.
MGRS grid (blue) added to map.
Dynamic weather no longer generates lightning in winter.
Tanker TACAN can now be edited in some situations.

Audio

Engine sounds in cockpit are no longer heard in front of the HUD with surround sound.
Fuel pump sounds no longer heard in cockpit.
Corrected problems with surround sound with 2.1 speakers.
AIM-9 Sidewinder growl is no longer directional.
No player's voice in the first dialogue with JTAC has been fixed.
Axis of engines sound was reversed.
Improved canopy open/close sound.
Improved AIM-9 sounds.

Artificial Intelligence

Anti-radiation missiles can no longer lock inactive radars.
The doors of concrete shelters will not close while the player is still in the shelter.
Incorrect aerial refueling "disconnect" message fixed.
Wingmen now provide direction and distance to enemy ground units.
Suicidal Wingman behavior during attacks, based on waypoint height, corrected.
32 bit. Route behaviour of AC AI group is fixed.
Detection of infantry units has been tuned. Infantry can now be detected at longer ranges by AI.

Graphics

Corrected several cockpit graphics issues.
Some GUI elements are fixed in the 2560 horizontal display resolution.
An aircraft’s navigation lights change in size depending of range and zoom level now.
Removed broken tree and FARP shadows.
Terrain illumination adjusted.
Cockpit Textures now separate from World Textures.
HDR presets renamed to COLD, NORMAL, WARM.
HDR presets adjusted - COLD preset is returned to the original DCS HDR.
Directional lights on several of the new airports has been tuned.
ATI Radeon terrain lighting without clouds or with overcast issue fixed.
A-10C cockpit glass reflections tuned.
OFF flag on the angle of attack indicator had wrong color.
F/A-18 fuel tanks texture fixed.
Fixed incorrect shadows for revetments at airfields.

Avionics

JTSN switch on countermeasure panel will now expend all flares.
Manual MFCD power knob implemented. Must turn on during ramp start.
DTS selected set as default elevation source during ramp start.
Bleed Air and Main Air Supply switches on ECS panel are now ON at ramp start.
Default position for Signal Amp switch was changed to NORM.
Boarding ladder now can be extended from the cockpit by the dedicated switch. To stow the ladder, use the “Stow boarding ladder” radio command in Ground Crew radio submenu.
Fixed ownship negative altitude display in the lower left corner of MFCD.
HUD symbology was reworked in HARS mode – many symbols were removed from the display and some were returned. Fixed gun cross was implemented. Logic for some of elements (like TISL Cue Index) in HARS was updated.
REPLY/TEST lamps logic on IFF panel was adjusted.
IAM (JDAM/WCMD) weapons status on DSMS was reworked. Added transfer alignment algorithm simulation.
Accelerometer Push-to-Reset button was implemented.
Armament Ground Safety Override switch was implemented.
DVADR Control and Remote Control Panels were implemented.
MFCD ARS and MAV DLZ sizes on MFCD were adjusted.
GAU-8 Clearing Cycle was modeled. If GUN ARM switch is set to OFF less than 2.5 seconds after gun trigger was released, GUN UNSAFE will be lit on Caution Light Panel. Gun will jam on the next fire attempt.
Fixed bug of inability to delete DSMS profile after its exact copy was created.
Vertical velocity scale now is visible on HUD only in NAV mode.
HUD FEDS, BATA, Min Range, and Safe Escape display functions are inhibited when is LAAP engaged.
Aim-9 audio is no longer heard after IFFCC power is cycled.
HUD standby sight will now work with IFFCC turned off.
Fixed oxygen system switchology effect on oxygen starvation/recovery.
IAM current weapon selection algorithm will now reject bombs not in RDY condition.
Emergency Canopy Jettison Lever was implemented.
The handle lock button was implemented on Auxiliary Gear Handle.
Wind entered on CDU WIND page is correctly accounted by IFFCC in aiming calculations now. The wind model was changed to account for wind fading to zero at negative 4000 feet.
HUD symbology positions with the Tapes option ON were adjusted.
EGI and CDU failures were implemented.
ADI steering bars were made visible when ADI is not powered.
Current steerpoint is no longer stuck to WP 0 after switching current CDU fly-to DB to MARK.
TAD North cue and cardinal directions marks are pointed to magnetic North now.
BULL-CURS logic was updated. Now with BULL-CURS selected, Hook Connector Line is visible even if there is no hook is on the TAD. However, to disable BULL-CURS a hook on TAD needs to be made.
Laser code on TGP was made always visible.
Now all waypoints in the current Fly-To DB are displayed on the TAD. With MSN selected, only points 0-50 are displayed. Additionally, the last markpoint is made visible disregarding of the current Fly-To DB.
Mark Z symbol (white triangle) was added on TAD.
Default setup for External Lights panel switches was changed.
External Lighting System was revamped. The white tail light is interpreted now as the third position light, tail anticollision light was added, anticollision lights are flashing simultaneously now, left/right tail formation lights were added, all formation lights are smoothly adjusted now by the Formation Lights switch, top and bottom formation lights are no longer flashing with position lights anymore, pinky switch forward position now additionally sets to dim nose/nacelle floodlights and formation lights.
Maverick will break lock now if missile FOV was changed.
SPI will reset to steerpoint if SPI was defined by TAD and active hook was removed from TAD by TMS Aft/Short.
TAD generated SPI always coincides with TAD active hook now.
Some SADL related WCNs are cleared now upon MSG Quick Look activation.
CCIP Variable Tgt Elevation pippers will revert to the standard pipper when it is more than 20 mils between them.
Missing second (HEI) pipper point was returned back on CCIP gun reticle with CM rounds loaded.
Reticle slew commands in MAV ADJ mode are applied now only if maverick is SPI.
If a weapon station is not carted (special safety pin removed) for jettison (i.e. Aim-9), an attempt to jettison it will generate HUNG STATION WCN.
Now both Selective and Emergency Jettison functions will work with either of two jettison CBs pushed.
Search Radar RWR Indications for TOR, Tunguska, OSA and KUB corrected.
Rockers on the CDU will now work with both keyboard and joystick.
When running the IFFCC bit check the "pull up pull up" and "altitude, altitude" are now both heard.
CMSC PRI button can now be illuminated.
HARS button cannot be illuminated with no power.
Magnetic heading indication in HARS mode was made functional. Excessive HARS attitude gyro precession was fixed. HARS Fast Erect button should work correctly now.
Master Caution Flashes/Warning Sound when Pressing Bleed Air leak test button.

Multiplayer

Damage state of world objects between host and clients corrected.
Killing of a blue JTAC by client will not result in a crash.
MP Server & Client now provide correct weather on the next mission loaded.
Aerial refueling corrected. Only one player can be in contact with tanker at once. In contact player must check out before other player can communicate with tanker.
JTAC communications corrected. Only one player can be in contact with a JTAC at once. In contact player must check out before other player can communicate with the JTAC.
Building damage state shared correctly between all players.
Clients can hear all AI flight communications.
Clients hear all ATC communications correctly.

Other Changes

Fixed training missions.
Vsync selection in Options now working correctly.
"The Shore" and "Devil's Cross" campaigns removed. These 3rd party campaigns are available on the File Exchange. http://files.lockon.ru/en/
Updated Flight Manual, GUI Manual, and Quick Start Manual.
In-game credits updated.
Fixed some bugs in the GUI combo-boxes.
Ships with surface wind will pitch and roll according to the strength/direction of wind.
ADF
Pacman
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sungsam έγραψε:Και για όσους δεν έχουν πάρει μυρωδιά τι εστί DCS A10C, ας δουν τι γράφει το The Royal Aeronautical Society που δεν συνηθίζει να αφιερώνει στήλες για computer flight simulations.

The Royal Aeronautical Society
http://www.aerosocietychannel.com/aeros ... 0c-review/
Έχουν και review του DCS BlackShark από πιλότο Apache, ο οποίος λέει τα καλύτερα για τον εξομοιωτή:
Η κριτική (review ελληνιστί) εδώ
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Antwnis
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Εγγραφή: 02 Ιούλ 2008, 19:11
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Eμένα οι ήχοι στο μπλακ σαρκι μου έμειναν πάρα πολύ, ειδικά εντος κοκπιτ και η ελικα. Συν ενα ατου δηλαδη,δεν ξερω αν δεν ειπώθηκε πάλι. Mε A-10C πάντως έγινε το μεγάλο μπαμ,αξιο. Έχει μπόλικο πραμα και μέλλον
sungsam
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Το BS είναι ανδρικό άθλημα θα έλεγα !

Για το BS αναμένεται compatibility patch με Α10C, και θα περιλαμβάνει όλες τις βελτιώσεις που υπάρχουν στο Α10C
Sungsam - Dimitris
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Antwnis
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κάτι μου βρωμάει όμως στις αναβαθμίσεις και τα compatibility τους, μήπως είναι το περιβάλλον που παραμένει βαρύ και δεν αλλάζει; στην αρχή ωραίο δε λεω, καυκασος φάση, Poti και άλλα τρελά. Χρειάζεται αλλαγή ο κόσμος ρε κομραντς. ΑΛΛΑ ΡΕ ΦΙΛΕ,ΑΚΟΜΑ ΚΑΙ ΤΙΣ ΑΠΟΣΤΟΛΕΣ τις κάνεις στο ίδιο σημείο; τι να πω,το συνήθισα φαίνεται απο το fc2. Στο BS δε, ήταν στην αρχή ένας ωραίος απέραντος κόσμος με ένα αργό όχημα. Απολάμβανες και τα πιο προσεγμένα textures.

..χμ ακόμα κατι είναι και δεν το βρίσκω...
!!!
οι εκρήξεις και όλα τα αναλώσημα(λολ) αντικείμενα πλην του α/φους δεν θα μπορούσε να ήταν πιο προσεγμένα. Και οι καπνοί απο το έδαφος, και μερικά ίχνη καπνού απο χτυπημένα μαχητικά, που έχουν τελείως ακυρη κλήση,τα πυρα εν πτησει και κάτι τέτοια που θα το ανέβαζαν πολύ.
sungsam
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Antwnis said : Mήπως είναι το περιβάλλον που παραμένει βαρύ και δεν αλλάζει;

Όχι μην φοβάσαι, και αλλάζει και προστίθενται νέα futures !


Υπάρχουν και σε εξέλιξη τα παρακάτω:

19 August 2011 Update

Sorry for the long drought in updates. Current the team is mostly focused on the Black Shark update, the next A-10C patch, the Nevada terrain, and our next DCS aircraft. Speaking of the Nevada terrain, here are a few new images that highlight the dynamic terrain shadowing system of our new terrain engine being used for Nevada, Eagle Dynamics Terrain Engine (EDGE).

Hope you like them.

Thanks,
Matt Wagner
Producer, TFC/Eagle Dynamics

http://forums.eagle.ru/showpost.php?s=9 ... stcount=19
Sungsam - Dimitris
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gerodinis
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Εγγραφή: 11 Αύγ 2007, 17:28

Δημοσίευση από gerodinis »

sungsam έγραψε: Sorry for the long drought in updates. Current the team is mostly focused on the Black Shark update, the next A-10C patch, the Nevada terrain, and our next DCS aircraft.

Ώπα! Τι ήταν αυτό;

sungsam έγραψε:and our next DCS aircraft

:eek:

Λέτε να το πάθουμε το καρδιακό με κανένα DCS: F-16C;

...ας μην παρασυρόμεθα... ψυχραιμία...
:boldblue:
Windows: A 32 bit extension and graphical shell,
for a 16 bit patch to an 8 bit operating system, originally
coded for a 4 bit microprocessor, written by a 2 bit
company, that can't stand 1 bit of competition. Good thing
there's not any.
Swaty335
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Εγγραφή: 15 Απρ 2004, 12:31
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gerodinis έγραψε:

Λέτε να το πάθουμε το καρδιακό με κανένα DCS: F-16C;


:boldblue:
Παρ Απρ 01, 2011

http://www.e-haf.org/forum/viewtopic.php?t=14242

:D
Μακαρι βέβαια!
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sungsam
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Εγγραφή: 27 Αύγ 2008, 18:26
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Δημοσίευση από sungsam »

Λοιπόν,

Ο Matt Wagner (Producer, TFC/Eagle Dynamics ) έχει ανακοινώσει ότι θα είναι US Fixed Wing Fighter αλλά δεν λέει ακόμα πιο !

Αυτά που παίζουν είναι: F16/18 Τέλος ! Αυτό δημιουργεί κάθε λογής εικασίες, φήμες, διαδώσεις ακόμα και η συντέλεια του κόσμου έχει προβλεπττεί ! :D

Θα έπαιζε και το F15 αλλά δεν είναι Fixed Wing. Είναι μεταβαλλόμενης γεωμετρίας σωστά ?


Αυτό που περιμένω είναι το νέο Nevada theater με dynamic terrain shadowing. Η σκίαση θα αλλάζει ανάλογα την θέση του ήλιου στην διάρκεια της ημέρας.
Sungsam - Dimitris
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Swaty335
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Εγγραφή: 15 Απρ 2004, 12:31
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Δημοσίευση από Swaty335 »

Αν είναι Fixed Wing παίζει το F-15, αυτο που δεν μεταβλητής γεωμετρίας είναι το F-14.

Και ισως έχει και πιο πολλες πιθανότητες απο τα F-16/18 γιατί έχει μπει ηδη σε εξομοιωτή τους (LockOn: Modern Air Combat και Flaming Cliffs 2)
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sungsam
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Δημοσίευση από sungsam »

A καλά και το F15 μέσα είναι. :D Τα ναρκωτικά φταίνε ...
Sungsam - Dimitris
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